Hopefully I’m not alone in experiencing this, but whenever regular size Nith enemies are killed in some sort of elemental explosion, the ragdoll character mesh starts flying around the screen like a wildly deflating spaghetti balloon. I’ve noticed other enemies almost doing this, but their ragdoll forms hold up much better.
This issue had originally plagued the grub hosts prior to the Breach Refined patch, that’s been fixed thankfully, but now the same issue has popped up again as mentioned above.
Maybe a complete overhaul in the animation systems for enemy fatalities is needed?