Hi,
Maybe it will be better if we are not limited to the current zones of EA, but it can get quiet repetitive and after a while even slightly boring to always return to these places.
And while I understand that this a part of one of the games biggest aspects, I guess for me this feeling is being caused, because the lack of “story” behind it.
I have seen that sometimes the environment changes (doors closed, or passages blocked etc.), which is great and I think we would need more of that!
So fe. If the Tanith had taken over the sewers, give it some visual effect and and a reason, not just some replaced enemy models.
Like some paths are barricated, they are guarding a chest/cart where they try to smuggle something, or they carried a cage to try to unleash the pestilence on Sacrament but the creatures escaped and now the sewer/the marines keep/ etc. is flooded by them.
Same thing to “reused bosses”.
Just walking around and meeting them again feels cheap and ‘meh’. But if you put a few cultist there who revived him, already fits the RPG part of the game.