More environmental changes when returning to previous locations

Hi,

Maybe it will be better if we are not limited to the current zones of EA, but it can get quiet repetitive and after a while even slightly boring to always return to these places.

And while I understand that this a part of one of the games biggest aspects, I guess for me this feeling is being caused, because the lack of “story” behind it.

I have seen that sometimes the environment changes (doors closed, or passages blocked etc.), which is great and I think we would need more of that!

So fe. If the Tanith had taken over the sewers, give it some visual effect and and a reason, not just some replaced enemy models.

Like some paths are barricated, they are guarding a chest/cart where they try to smuggle something, or they carried a cage to try to unleash the pestilence on Sacrament but the creatures escaped and now the sewer/the marines keep/ etc. is flooded by them.

Same thing to “reused bosses”.
Just walking around and meeting them again feels cheap and ‘meh’. But if you put a few cultist there who revived him, already fits the RPG part of the game.