I don’t really mind how anybody want to call it.
The only thing that I want to know is how it will feel when I will play it.
- Is it going to be challenging ?
- Will I need to spend my time theory crafting and checking the web to get a META build ?
Like I say in the original post:
And don’t get me wrong, I have a sincere passion for this game and I’ll play the game in both cases, but:
- In the case of a more Souls-like game feel experience, I will devour everything.
- In the case of a more Diablo-like game feel experience, I think that the Main Story may be my main and only driver.
That is why, TO ME, knowing the definitive choice in the direction is so significant.
And it will also help the development team and the community to come up with more relevant suggestions.
I want to add a little bit of perspective on this one.
Nowadays we’ve done pretty much anything possible in terms of game technical and mechanical possibilities, considering PC, consoles, standard game controllers, keyboard and mouse.
I don’t see how anyone can come and pretend that they’ve “invented” something new.
If you take a look at the last 20 years new genre are just a mix and match of already known genre and mechanics.
The only things that have meaningfully changed are the graphical fidelity and the amount of content that a game can contain.
Souls-like games actually perfectly fall in that category: there is nothing mechanically or technically new, it is just how things works with each other that differs.
And you have countless games that have tried to copy the formula but don’t get the essence of what makes it unique.
So if everything I say just above is true, the only thing that really matters, regarding any game, is how it feels when you play it, which type of experience do you get out of it, not how you name it or even how you define it.