It is probably not a bug but rather a designed error.
I was playing on a tier 4 corruption map and the monsters gets the buff “50% dmg reduction at high health”, when they are frozen they can no longer take any dmg from normal attacks, hitting them wont even generate focus only pushing them around a bit.
I am assuming this is what happened, my attacks are first deducted by the dmg reduction then blocked by armor.
If dmg = 100
100 x 50% corrupt buff x (50% frozen +30% armor syntax) = 40 dmg
If the monster has more than 40 def, it will not take dmg at all, unless i use a more powerful attack.
If this is the case subtracting def before reduction would resolve the problem
100 dmg - 40 def = 60 dmg
60 x 50% x 80% = 24 dmg
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