Missing in-world visual for damaging puddle of water

Repro:

  1. Get to the endgame.
  2. Clear the pestilence in Lowland Meadows.
  3. Walk towards boss area.
  4. Stop at the location in the image, near the lever.

Observed Result: The player takes continuous damage over time at what appears to be dry ground.

Expected Result: The player should not take damage here. Or, VFX should be added here for a puddle of damaging water.

Hopefully logs and dxdiag are not needed for this bug repro/fix. I just joined these forum and just saw the bug report rules, long after hitting the bug.

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Semi-related feedback:
After the reservoir has been emptied, the damaging puddles of water (that have visuals already) within the boss arena are nonobvious damage sources during the stress of combat. It could be made more visually distinct, similar to the damage volumes that the boss spawns in the 2nd phase.

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Similar to this bug report.

I will add to his by highlighting a spot in the area where I have died an astonishing amount;

I am laughing each time I die there, laughing in tears. You cannot roll away from the dig site, I don’t know how to interrupt digging once committed. My heart clenches together just thinking back about it.

I am so afraid of that puddle rim, it haunts me. I stay at the highest position, slowly nibble my way forward to the prompt still it can mean my death. Please, Moon Studios, deliver me from these terrors upon Cerimkind.

Datastore.zip
DxDiag
Player-prev.log
Player.log

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Interesting, thanks for the reports everyone we will look into these.

Regards
Steve

3 Likes