Hopefully logs and dxdiag are not needed for this bug repro/fix. I just joined these forum and just saw the bug report rules, long after hitting the bug.
Semi-related feedback:
After the reservoir has been emptied, the damaging puddles of water (that have visuals already) within the boss arena are nonobvious damage sources during the stress of combat. It could be made more visually distinct, similar to the damage volumes that the boss spawns in the 2nd phase.
I am laughing each time I die there, laughing in tears. You cannot roll away from the dig site, I don’t know how to interrupt digging once committed. My heart clenches together just thinking back about it.
I am so afraid of that puddle rim, it haunts me. I stay at the highest position, slowly nibble my way forward to the prompt still it can mean my death. Please, Moon Studios, deliver me from these terrors upon Cerimkind.
Puddles in dam area drained that are still toxic still present at Hotfix 6. Would recommend either removing all puddles and water or removing toxic condition in water so inadvertent death doesn’t occur when fighting bosses or farming resources. Unless developer wanted area hazard, but presume not intention.
While the pestilence is active in Lowland Meadows, you take Plague damage in some areas underneath the Lumbermill, in the drained area.
There is a little lake between the Lumbermill and the cave to the north that deals Plague damage before you drain it. I believe the lake still exists in the Pestilence zone, without being rendered.
Location: Lowland Meadows — boss arena (poisoned pool area)
Summary:
After performing a Pestilence cleanse in Lowland Meadows, the boss arena’s poisoned pool area can still damage the player, even if the pool has already been drained during the story (visually appears drained).
Steps to reproduce:
Trigger pestilence in Lowland Meadows
Kill the boss in the pool arena
Stay in arena to see the damage on the player
Expected:
If the pool has been drained (and the zone is cleansed), that area should not apply poison/environmental damage.
Actual:
The player still takes damage ticks when standing in the drained pool area, as if the hazard volume is still active.
Frequency: 100%
Attachment: Screenshot showing the location/state where damage is occurring after cleanse.
for me the dmg isnt there anymore, but before the co-op patch i know that there was basically like little pools in there where u still got the dmg. and it made total sense to me, cause its obv a sandy muddy place and when u drain it, you will never drain everything, theres always remains, and those were the ones damaging you. made perfect sense to me.
but it wasnt everywhere in there, just close to the little watery pools there that remained.
tbh i actually thought it was a bug that i did not get any dmg when i went in there after the patch
I fail to understand if this is a considered solved issue or not.
ATM fighting the plagued boss in that arena is impossible, the DoT damage is so high and so vast the only way to kill the boss is to bait him out of the area.