What’s the first thing most people think to do when their character is on fire?
Stop, drop, and roll.
Logically, it makes sense to us. Rolling would help put out fire, right? But it doesn’t in Wicked. I think the game would benefit greatly from having the fire condition go out faster when you commit stamina to a dodge roll to help put it out. Doesn’t have to be anything crazy, but that alone creates a cool interaction with that otherwise negative, passive mechanic.
That’s what I do every time I’m on fire, even though I know rolling doesn’t put it out in this game. So, yes I would like this.
As for water, it didn’t work for me either for some reason.
NO! It’s not too long, but I love the idea of being able to shorten the conditions. Frozen might need a fire, etc. I think the only one you shouldn’t get to shorten is plague.
Yes, I agree about plague. It’d be interesting to see them implement ways to handle the other debuffs too that feel natural. Immersion is the name of the game, and Wicked is the perfect game for that kind of immersive feature.