Yeah perhaps it’s more fair to say it “feels” better. I know I am partial towards consistent damage rather than spikes, which is why I pushed crit cap before nerf, even if it wasn’t optimal compared to being below cap and going for more crit damage.
It does sound like the balancing is going to make facets more like a flavor rather than build defining.
Poise damage facets are still pretty defining though. Gotta get dat stagger.