The plagued glove enchant, Execute Infected Low Health Enemies on Damage Dealt, seems to trigger around 25% rather than anything below 50%. Low health for the player means below 50%. If we are going to use the same terminology in an enchant, I would expect it to behave the same. This enchant should be reworded to not mislead players. Maybe Execute Infected Enemies Below 25% Health on Damage Dealt for example.
May perception may be wrong in regards to when the enchant triggers, but I often felt that the next attack should trigger this and it was only doing it when the enemy was much closer to death.
If they decrease low health for player from 50 to 25 I will blame you now. Jokes besides its been like this since breach and I kinda feel like that execute is just a plasebo now lol
Yeah I hope they wouldn’t fix this by changing what low health means for the player. Below 50% in this game often means 1-2 hits from death, so it makes sense to be considered low health.
Though to clarify: every “on low health” is -50%hp, except that execute enchantment, which has an exclusion to that rule and is -20%hp to activate.
If they rename it from Low Health to “Execute Infected Enemies Near Death on Damage Dealt” that would probably much better already.