Hi Moon Studios team.
I’m really excited about No Rest for the Wicked and genuinely want to enjoy it. The art direction, combat, and especially the isometric view were a big reason I hoped this would be a game I could finally play comfortably for long sessions.
Unfortunately, the current camera behavior triggers motion sickness / vestibular symptoms for me, and I’ve seen others raise similar concerns - so I wanted to add clear, actionable feedback.
What triggers it (for me)
Even without free camera rotation, I still get symptoms from:
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smooth follow / camera drift (constant subtle motion while moving)
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any camera shake used for cinematic impact
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dynamic camera adjustments during exploration and combat
Within minutes this can cause nausea, dizziness, and headache, and I have to stop playing. Even my entire day can be ruined if that happens.
(If helpful for reproduction: it’s most noticeable during extended movement - especially diagonals - and in combat where I’m constantly repositioning.)
Relevant context (including Ori)
I’ve had similar issues even in games without camera turning. For example:
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Mages of Mystralia and The Last Campfire triggered motion sickness despite not being typical “rotating camera” games, just by using intensive dynamic zoom.
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I also experienced this at times in Ori, especially during moments with cinematic camera shake (e.g., intense/runaway sequences). I mention this because it may help identify the specific camera techniques that trigger vestibular discomfort.
Accessibility request (options that would help)
I’m not asking for a redesign - just settings that allow players to reduce camera motion. Any of these could make the game playable for me:
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Camera smoothing toggle/slider (reduce follow inertia)
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Static / reduced camera movement mode
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Camera shake toggle (including cinematic shake)
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Zoom options (more zoom-out / disable dynamic zoom)
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A “Reduce Camera Motion” preset under Accessibility
I want to support and fully enjoy this game - but right now, camera motion is a blocker despite the isometric style. I think a lot of players assume isometric games are “safe” for motion sickness (I did too), so these options would make a big accessibility difference.
Happy to provide more details or help test changes if that’s useful.
Thank you and keep up the amazing work.