Hey there Moon Studios!
I wanted to try some other UX takes on the Item Detail overlay to show some different ways to group information that might be easier and more condensed for players to understand the stats (and scaling) more effectively.
The first thing that might make a difference is grouping similar information, especially the stat requirement, and scaling. Currently, stat scaling is right after the attack and poise break stats and then you have to look to the bottom before seeing the stat requirements. Option B saves you some space and allows you to show how the stats are weighted for the scaling.
The other thing that could be interesting is showing the ranges that modifiers can be so that players can recognize if they’ve gotten a good roll on items or not. This could also be delegated to an option to show and hide the information depending on the player’s preference.
Anyway, just wanted to share some thoughts around this screen since it feels like one of the most important components of Wicked.
Love the games and looking forward to the full release, keep up the awesome work!