Have flat attack speed.
Have attack speed based on inverse of weapon weight to encourage use of weigh reduction affixes and feather gems.
Similar concept could be used for focus regen and stamina regen but on helmet and pants respectively.
Have flat attack speed.
Have attack speed based on inverse of weapon weight to encourage use of weigh reduction affixes and feather gems.
Similar concept could be used for focus regen and stamina regen but on helmet and pants respectively.
Attack speed quickly degenerates the game systems. It erodes focus economy and breaks balance around intended animation commits, as well as also imbalances poise damage application and status effect build up.
We have to be very careful about attack speed as a stat for players.
From an aesthetic perspective, attack speed also perverts Arthur’s and other animators beautiful sequences. It can lessen the sense of weight and impact.
Agree completely. But I doubt they remove it. So I think nerfing it’s scaling and having it based off a logical stat may be better.