I dont’ like The “Based on Durability” effect, it doesn’t change the way you play (and that’s a good thing because if it changed the way you play it would be horribly annoying), it’s easy to forget about the condition (also because it’s not explained well) and from my point of view it’s useless to add a long sentence for such a superficial gameplay detail, also the condition always makes the enchantment Feel weaker, less valuable, even if in practice it’s the same thing.
I think it would makes more sense if all gear, once below 50 durability, became 20% less effective and once below 25 durability, became 50% less effective, just like a general rule for the game (explained properly in a tutorial obviously not like in Darksolus 1).
This way the player is incentivized to repair items, and the idea of losing durability on death makes more sense, instead of being just an under cover “you lose money when you die”.
And bdw I finished “Enchantments Rework Detailed Suggestion” here I talk about it if you are interested: Purple items completely missing their fantasy