I think plagued items and powerups in the crucible are far too common for how unbalanced the tradeoffs are

I am 30 hours in and the only time I have ever considered using a plagued ANYTHING is in the Crucible when I saw 100% stamina regen boost for 10% increased damage, and even that one was a tough decision.

Almost every single negative aspect of plagued items or powerups in the crucible are so ove-rtuned that I can’t imagine a scenario where I take one without a build that specifically works to mitigate the plagued enchantment.

I think the most frustrating part on items is that it seems the negative enchant is almost always on the max it could be while I’m looking at this item for example and I’m trading a quarter of my focus for bonuses that are pretty terrible in all honesty.

There’s just too much plagued stuff and I’m playing the game having to ignore half my inventory of plagued sell-fodder and I’m constantly spending currency in crucible to re-roll my page that is 3/4 plagued buffs

I kind of wish we could use Radient Embers on the negative affix, so we could get better rolls on them. Cause right now, your only option is to re-roll with Fallen Embers until you not only get the affix you want, but an acceptable roll as well. It’s a bit too resource intensive IMO.

I kind of agree, i think we could exalt the plagued downsides before they changed the whole system ofc they probably wanted to try something else i guess..

however i hope they consider an ember that lets you choose to increase or reduce the value on downsides.

I always try to get the highest amount of reduction for some downsides.