Aight did some testing as well. Poise defense essentially determines how big your stagger meter is, and stagger resistance determines how much damage that meter takes. So for instance, wearing a full leather set, the training dummy staggers me in one hit. Full plate, it gets very close. I took a cloth set with 32% stagger resistance, and the stagger bar filled up nearly the same amount as plate. What’s not clear is how flinching works. With cloth, when the dummy hits me, I don’t get staggered, but my character does flinch, preventing any actions or movement for a brief moment. While plate’s stagger meter is filling up around the same amount, I can still move around etc when hit by the dummy.
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