Hotfix 6 bug reports with logs, videos and screenshots

After my previous post, I have returned with a part 2!

  • Stuck runes bug
    I don’t know what caused this, but I was stuck with my off-hand weapon’s runes even while using my main-hand weapon. If I unequipped my off-hand weapon, then I had no runes to use whatsoever. My primary weapon’s runes were completely gone from the hotbar.

    Reloading the save solved the problem.

    First encounter: HOTFIX 6
    Still present in current version? UNSURE

    Logs: (HOTFIX 6) Stuck runes logs.zip - Google Drive

Video:

I forgot to show it in the video, but the knife I was using does have runes slotted into it, I didn’t accidentally equip a weapon with no runes.

That’s it for now, thank you devs for all the hard work you’ve been putting into the game!

Wow, props to the comprehensive style of reporting! This looks so neat and organized!

  • Floating traps seem to get stuck like that at random overall. I think they can attach to flying debris from destroyed objects or even some FX particles? Must be something like that.

  • Found a handful of other similarly bugged chests. Almost exclusively from the second time I run through an area onwards, when the map has been repopulated with new ones. Sometimes the chest is simply not interactable (usually when it floats just a bit above ground), sometimes two chests spawn in the same spot and other such wacky stuff. Thinking a system should be put in place to ensure a spawned chest is properly sitting on the terrain, doesn’t clip into ground or walls, doesn’t spawn with another chest and IS properly interactable.

Again, great writeup mate I’m sure the team will appreciate this!

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