The hotfix has significantly improved my experience of the game:
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More, better items.
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Apparently the frequency of node respawns was increased. Fish pools become available again much more quickly. Great change. Also, you can fish larger quantities of fish some times.
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Crafting and upgrade mats drop rates significantly improved. Especially the pestilence upgrade maps.
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Inventory change is awesome.
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Overworld trash mobs have been significantly reduced in outgoing damage and tankiness. Great change. You still can’t spam buttons or you’ll get chain knocked down and die eventually to getting poise broken, but now enemies are no longer hitting you for 1/3 your health, so the tax on food and ability to play more aggressively rather than rolling around for 10 seconds and hitting 1-2 times ad nauseam are big upgrades.
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Bounties are finally balanced to feel fair and appropriate to your character’s gear power and level.
The plague doctor council meet bounty that was taking out half my health at lv30 in the Black Trench on hotfix 2 with the fire spit, when I fought that same mob hotfix 3 in another bounty was significantly less of a health sponge and more importantly the damage was not stupidly overtuned.
- Pestilence mobs and bosses feel appropriately tuned. A couple of pain points like Pestilence taking too long to clear, especially Nameless Pass, is one of the few remaining QoL changes I’d like to see in an otherwise amazing hotfix.
I am actually really enjoying walking around maps now. The traversal time is a bit much on larger maps like Nameless Pass when you got several bounties, but that can probably be improved in the future.
Thank you, this has been the best and most impactful hotfix thus far. Can’t wait to see what you have in store for future patches.
2 Likes
I have precisely opposite impression. Everything is becoming too easy - maps (with knocked down levels became literally trivial) & enemies; everything is becoming abundant, and you can now mid-roll 11 times in a row.
It’s a regression, not massive improvement.
You’re supposed to do pestilence runs. Go to a tier 4 and see if it’s still easy. Or go do the crucible.
LMAO
Thank you devs for making the game easy for me, cause I’m bad at vidyagems.
That’s the summary for anyone who cares.
You assume too much that I didn’t. And in context of Crucible I hope you were joking, considering how easy it is.
Also a fully maxed pestilence zone in Shallows caps at 26. A level 30 character with semi-coherent stack of equipment and some basic gaming skills butchers it.
Don’t know what to tell you man, I agree that the game is certainly easier than before, and that is because a lot of people use the weapons that have been buffed with higher stagger potential. I use a spear and that hasn’t been buffed and while the game is not that hard, I can’t say is as easy as some people say. I agree that the campaign is too easy given that after hotfix 1 I’ve beaten every boss in 1-2 attempts. But hey we’re in early access for this. Tuning enemies is the name of the game.
Edit: site error
I play a full cloth armor mage build, no mesh or melee.
For me, pestilence bosses pose a reasonable challenge, and some trash packs can still be a threat, like a big guy with 1-2 melee and a ranged mob.
Hell, the abomination bounty in Nameless Pass was a Torn Tom boss accompanied by two mushroom head spike shooters, and it was definitely threaterning.
Some of these guys will complain because they want a soulslike game in body and soul.
But as the overwhelming negative reviews before the hotfixes proved, that’s not what most people want. Most people actually want the ARPG side to dominate.
Not one shotting mobs and screen clearing, which you can’t do anyways. Mobs are still durable and can hurt if you mash attack with your staff.
But some of these people are playing mesh armor 2H weapon or sword and mace builds with great cleave and generalizing that every build can take on mob packs and bosses easily.
It’s a good thing the tryhards are being sidelined.
I remember and still mourn Wildstar, a super promising MMO.
They listened to all the sweatlords and made raids 40 man with tight attunement requirements requiring outstanding timed dungeon performance.
And it killed the game. The sweatlords are a loud but tiny minority. Most people don’t play games to be overly stressed or aggravated or to feel like they have to spend a grueling 1-2 hours on a single encounter to accomplish something in their game session.
1 Like
I have genuine question, why don’t play D4 or PoE? It really suits your skill level better. Leave challenging games to “sweatlords”.
Not every game has to suit your level of competence.