The time to hold to change items in the quick bar is currently way too short, to the point that during combat, when one wants to heal it is too easy to bring up the menu for changing items rather than triggering the heal itself.
For comparison, holding select to show the emotes takes at least 3 times longer (which is more sane).
I’m playing on controller, meaning I have to move my thumb from the joystick to the dpad to heal / use items.
I manged to get a quick recording of to show this.
In the video I’ve gone back to The Shallows for a bounty.
I get punished because I overextended
I pull back to recover
Just as I get behind the trees in the foreground, I try to heal but instead the selection menu to change the healing item flashes for a split-second (blink and you’ll miss it)
I get surprised as to why I didn’t heal because my focus is on the enemy and my health bar.
I then have to heal again while the enemy is now in my face.
As i do the same when it is on d-pad up because its a safe resting place for my thumb meaning my thumb automatically stays on d-pad up longer than it do on d-pad down. (It varies depending on what type of design/shape the button have)
Maybe its just me but anyways thought i would share the tip atleast
I can see that this could help, unfortunately it just shifts the problem rather than addressing it.
I have an 8bitdo Ultimate controller (Xbox style), since the distance between the stick and the up-dpad is the closest, it makes more sense for healing (less movement), for a Playstation style controller on the other hand, moving it do the down-dpad would definitely make more sense.