Go back to timers

This new younger generation always needs instany dopamine hits due to tiktok/instagram brainrot. Instant satisfaction is cancer and makes us weak.

Was instant building really the only option?

Played abit last night and ehm…not a fan. Mind you, im an older chap who is in no rush outside work, but this instant building…meh

I played abit last night with a friend of mine, we chopped wood and mined copper for a little while and then we got to town…6 buildings instantly upgraded between us. SIX.

Click, boom, done. 30-40 minutes of gameplay and we now had access to higher tier weapons and materials, it just doesnt feel right, and if this is left in, everything is upgraded within 2 hours of gameplay with decent farming speed.

Some timers were abit crazy, but 5 seconds…? I had no issue upgrading a building, it said 1 hour, i said alright, lets go murder something or farm for the next step.

I dont like this, felt off, but im starting to see a pattern where the people who havea problem with everything seems to get their way in this title.

Devs, i hope you stop now, let this game be what you originally wanted it to be, a HARD soulslike/Arpg that keeps you in the world and remains immersive, a huge building finishing in 5 seconds…thats not immersion, thats instant gradification, i dont need that. I like to work for my stuff in games. 5 seconds feel like i used WAND and pressed the key that says “instant build”

Thank you for reading.

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I thought this meme was kind of funny. I made it with ChatGPT :rofl:

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Completely agree. Vote up.

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An alternative to timers would be find X item to build THIS thing. And that X item can be acquired by beating a hard boss, or find X item in a really hidden spot in the game. Like some rare crafting materials; rusted nails, quality nails and stainless steel nails. The bigger/better the THING that needs to be built – the better nails you need + the usual common materials you need. Then we can avoid timers and keep the game hard and fun. Just a suggestion.

Or: suggestion that I wrote + keep timers.

I don’t see any gameplay benefit to timers.

For me they’ve almost never been a problem, but for someone who can’t play every day there could be problems, so if they can cause problems and there’s no clear benefit what’s the point of having them?

It is not even true that it is easier to upgrade the structure because the materials required are more than before and Waiting a couple of hours doesn’t make the game more difficult either you have the time or you don’t have the time.

Having mechanics linked to real time instead of in-game time has no gameplay benefit.

similar mechanics are used to create fomo via timed events and for a game without micro-transactions like NRFTW it makes no sense to have them.

You don’t need your players to be in constant hands every day, each person should be free to operate at their own pace.

And timers do a lot of harm to people who play for many hours in a row in a single day and then take long breaks, and they reward those who play with small intervals of time between one section and another, in a completely arbitrary manner.

Also the “kids these days” argument has never made sense and never will, because we are not a hive mind that thinks everything the same way.

(and also from what I’ve seen ARPG players have a high average age)

If you really like timers, explain in a rational way why they are good for the game, so we can have a useful discussion, with real arguments instead of “Instant satisfaction is cancer and makes us weak”.

I also point out that in order to upgrade the structures you have to gather materials, and this takes time, so the gratification is not an instant gratification comparable to that of tiktok/instagram.

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Fantastic meme. jajaja

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