Gamebreaking bug and Endgame feedback

I reached max level, beat the crucible and did some high level (5-10) pestilence areas.
I had a lot of fun while playing although they were some hard difficulty spikes (which are fixed now mostly)

However i just found a gamebreaking bug that basically turns on godmode where you cannot die:
When selecting the crucible echo to be revived once for the cost of some HP and then getting the yellow revive with no backlash and then dying only once on the boss you keep the buff outside of crucible. However you cannot die anymore, nope jumping of a cliff also does´t help. The only way to turn it off is to restart the game.

Now for some feedback overall on the game:

  • I played a firemage with a 2h staff for almost the entire game.
  • The ability “Hellfire” is way overtuned and is oneshotting everything. Yes even the crucible boss with the right echos. You are also invincible during the jump. The only amplifier i have is 15% heat dmg on my helmet.
  • Bossdamage in generell needs some tuning, especially the sewer boss and crucible bosses some were a breece while others 2hit me with full leatherarmor and 30 points in HP.
  • Give the player a way to unsocket gems
  • Clay should have a (much) higher drop rate
  • The materials from sirens sell for too much, making early game a bit too easy
  • After you drain the water from a certain area with sunflowers the boss should appear after a cutscene. dont hide him in a puddle where he is easy to miss.
  • Boars should be spawning earlier than lv 25 or adjust the cost from 10 to 3 tusks to craft the lv 15 int sword
  • Spending the Ichor on additional tool slots doesnt make sense when there are only 4 tools

I know this feature is very fresh and you are trying a lot of things but the pestilence feels weird in the endgame.

  • Make it spawn randomly, not just by throwing mushrooms into a firepit
  • Cleansing the pestilence from a certain someone would then also have a place if the pestilence is too high level.
  • Difficulty feels fine overall, rewards not so much.
  • Make targetfarming a thing. e.g: The shallows should drop legendary onehanders, nameless pass chestarmor.
  • In addition to that maybe show the player what items to burn for what rewards.

Thanks for reading this far. Dispite all the backlash and a lot of text the game was a joy to play and i´m really excited what the full game will look like.

for the bug see here: Godmod Bug Cerimes Trials