I say this with both respect, joy and sadness: NRftW currently feels like version 1.0 of Diablo 2.
Why do I say that:
- pace of the game is highly immersive and exciting, fantastic!
- quality of life is terrible, just like v1.0 merchants not selling unlimited potions and no respec option
My suggestion would be to have a brainstorm: what made v1.07 and v1.09 so fantastic in D2?
Note: from D2 v1.10 onwards, everything turned into zoom zoom fireworks boom boom, so I would also consider where they “went wrong”. In my view, these are:
- synergies led to OP specialisation rather than having 2-3 different skills in your toolbox
- some required enemies also had immunities (eg A3 Council)
- immunes+specialisation meant the need for ways to give all users a way to progress, which meant overpowered runewords such as Infinity were introduced
Hence my feedback:
- consider what changed in D2 before after v1.07/v1.09
- consider the pace of combat you believe is right
- consider all ways to add QoL without increasing the pace of combat beyond that “right pace”
- consider all ways to add QoL that improve the out-of-combat pace without breaking immersion
