Ive noticed over 50 hours of playing that, when using Frost enchanted weapons, enemies that are frozen and then killed in the frozen state. do NOT grant exp on death.
At first i thought, ok some enemies dont grant exp each time they die, no big deal… ive killed the entire Ramparts frost at the start of the game, every zone before entering Sacrament. Multiple times focusing on only killing frozen enemies to test this.
Not a single drop of exp was given on enemy deaths when “shattered” or killed in the frozen state.
Im wondering if the shattered/Frozen state on enemies is set in the same category as enemies walking into water and it not counting as a player killing them so it doesnt grant exp.
Either way, that kind of kills the fun of a support frost build I wanted to do if my and my friend cant level up off the kills while dishing out nice crowd control fun. Ice is very rare in these kinds of games so I was excited to use it. But if it is detrimental to leveling then I dont see a reason to touch or run it until end game when im already done with everything and just want to try out builds.
Please look into this if you get the time.
Otherwise I absolutely LOVE this game and have been telling all my friends to get it!!! Keep up the great work!
Below I have set screenshots of Freezing and enemy while my exp is at 554/1100, screenshot shows its death while still frozen, no exp globules.
Exp remains at 554/1100.
This is a strong large enemy to me. It ALWAYS gives some exp (im even wearing exp gear and using a flask for exp gain) No exp globules dropped on death. Whereas when using any other means of killing this enemy and others like it. I get exp EACH kill. small mobs its 40% of the time which is fine, they are easier to kill. But no exp for any mobs with frost on them is brutally not fun


