First preview of the Class screen

Posted this in the Discord updates, but figured it should be its own post as well.

First preview of the Class screen:

From Thomas: “Here’s an early mockup for the classes screen that’ll replace the Attributes Screen. So instead of just putting a few points into this or that attribute, you’ll instead look into the various classes and gain Class Points to learn various Character Traits and those you can then equip on your character in order to build whatever class you want. Obviously we have a lot more power with something like this cause it’s not just ‘numbers go up’, but we’ll unlock entire features (for example, Assassins could have a trait that makes you harder to see when you’re in stealth mode, etc.) and it should make leveling a lot more satisfying and can be guided if you want that. As in, if you’re hell-bent on playing an Assassin, you don’t need to look up on a Wiki which attributes you need to level for that, but you just look into the Assassin Class and try to master all the items and traits in there and you should be good to go.

Keep in mind that this was just the mockup, so the portraits, some designs / layouts and so on will obviously still change.

But ultimately I think this solves the issues we had with the Attribute System. Instead of building a ‘Strength + Faith’ character, we make it simple by just saying that you’re now building a ‘Knight’ - and then you can immediately see how the Designers laid out the Knight, which weapons are assigned to that class, which character traits are assigned to that class, etc. - so it should be a lot more straight forward for newcomers while ALSO giving players who already played a ton a lot more power over their builds since they could literally mix and match whatever they want without having to respec and rebuild their entire character build.”

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02ClassesOpen

03ClassesWeapons

04ClassesRune

Q: Wait so we can switch classes on the go? if so that’s a insane amount of content, man I want to max out every class! holy hell that’s gonna be so much fun! instead of just being locked to one class at a time, to have the freedom to do this? like today I wanna play as a sorcher and maybe tomorrow I wanna switch things up and play as a paladin and soon! that would be sick!

A (from Thomas): That’s exactly the idea, yes. You’ll just be able to unlock and try everything, but… mastering all classes is gonna take a long amount of time.

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From this picture, we can expect Dev added rune animation preview in here. Awesome !!

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Traits will be unique runes or skills earned by playing with a weapon-class (classes are linked to a unique weapon type). And you could combine traits as you please. I have a couple of questions:

-How you balance that since the ultimate (final level) trait will be sick? You could end up mixing ultimate traits of different classes to have a sick op effortless build. How are they going to keep consistence and interest in the low tier traits (and its combinations) and single builds (focused just on one weapon)?

-There is going to be a different goal rather than a trait-rune for each class? Maybe unique weapon, enchantment and/or armor. Maybe some of these don’t have to be buffed or similar, just a sick looking that I would want to wear even if I don’t need the traits offered by the class. (Even craftables or consumables).

-Since we would have multiple builds with differents weapons and thus different rings and armor, we are going to need more space in the inventory. Maybe some pre-selected items could be on an special bag dedicated for a full equiped setup, and we could change all items with a click (with some restrictions like outside of combat and so on). So those items won’t spend extra inventory slots, and we could have only 1 change at the beggining and then with plague ichors we could add more.

-What about leveling? There won’t be level up anymore, just class-weapons level? Or you would only have health, stamina, focus and weight related to your character’s level?

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havent been on the forums for a while.

this is a pleasant surprise of information.

my 2 cents.

try not to use CP as an abbreviation.

besides that, i d be interested to see how we can combine classes to get unique traits

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try not to use cp as an abbreviation

LMAO. Seriously though, this should be changed. Also, please make sure a human is writing the class descriptions, and not generative AI. I’m not saying the sorcerer example here was done with AI, but y’know… just a humble request.

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