Fewer enemies in platforming sections (or better palcement)

… combat only shines when you have room to maneuver. Couple that with many creative ways to kill yourself from fall damage. IMO the level design is okay for the moment. But I would prefer upcoming regions to feature bigger combat platforms, or fewer clutch situation that require minute long climbing sections before. I’m all in for a challenge, currently is rather tedious.

the only place i encountered this issue is in the crucible, those witchs on bridges … damn i end up burning 90% of the time cuz they have time to cast their spell while i run /jump the bridge to reach them u_u’

maybe add new mechanic to the platform edges that your character dont fall instantly but sway at the edge couple of seconds before falling off.