Female character run animation & female armor model collisions are janky

the deal is in the title ^

particularly running animation when 1h weapon or fist weapon is equipped is really janky - looks like she’s thrusting and shoving, or circling her hands forward in a weird way.

lots of the armor models don’t collide properly with the character body, resulting in overlapping. haven’t noticed it that much on male models

apologies if this was already posted, i couldn’t find it.

i can’t play female characters because the animation is so off-putting.

game has fantastic animation overall, this is the only outlier i’ve spotted

(except for Return animation on all characters - what the … is that?)

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It’s not just you – I don’t play female characters much for the same reasons.

(That said, I also like most animations and especially how they’re exaggerated; the stretchy limbs, the fists getting bigger. Really looking forward to the contortionist.)

I could be wrong, but it might be that some animations are made for the male skeleton and the female one just stretches to conform?


At least for the clipping issues a number of posts can be found. There usually was one already when I wanted to make one.

It’s generally on coats/skirts around the posterior for me, or on parts that hang down like pouches.

  • Several armours have dangly bits that don’t rotate properly (book on Apprentice’s Coat [1], faulds/tassets on Scarlet Warplate [2])
  • Stare of the Talon has mouth clipping [3]
  • mentioned in older posts, so some could be fixed by now: Boarskin Leather Tunic, Knellap’s Puffery, Nith Leviathan Leggings [4, 5]
  • the Wretched Archer Tunic has a padded skirt which is compressed horribly during the female running animation; has been this way since a clipping fix in Early Access Patch 1

A bunch have already been fixed, like most of the hair clipping or Druid’s Roots.

The ladder-climbing animation is janky at times too.

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