As someone who’s been playing since Early EA and absolutely loves the game, the recent update is a big improvement. That said, I’ve got a few suggestions for the devs:
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Please remove those two rings that use health instead of focus. If someone wants a rune‑spam build, they should invest in focus. Those rings kind of break the whole idea.
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The game is great, but endgame becomes too easy. It’d be awesome to have more difficulty levels for realms, with better rewards. Something like Remnant 2’s Apocalypse mode—more gems, more embers. Also, finishing Hardcore should give a special reward, maybe a unique legendary weapon or ring.
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Exalting shouldn’t be pure RNG. If needed, just increase the cost. Or honestly, I wouldn’t mind removing the exalting option entirely and instead having exalted enchantments appear randomly on higher‑difficulty gear. Then we can extract and slot them into our builds. That would make the endgame more motivating event tought it is still RNG.
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Legendary weapons and rings are great, but we need more variety. Also, having one free enchantment slot on legendary gear would be amazing—not everything needs to be fixed.
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Parry system is cool, but not everyone have a good reaction time. A ring that increases the parry window (with some kind of negative effect, like higher stamina loss on block) would help make parry builds more accessible.
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Armor designs are beautiful, but the random facet system is rough. It’s really hard to get a full set with the right facets—especially since crafting mats come from monsters that don’t respawn. A ring that increases the chance of getting pieces from the set you’re currently wearing (like in Nioh 2) would help a lot.
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It’d be great if we could change weapon and armor color tints.