Hello Moon Studios Team,
I’ve recently spent around 30 hours playing “The Breach” update and just reached the new bear boss. While the experience is still fresh, I wanted to share my feedback on some aspects that I found problematic.
1. Enemy Attack Spam, Especially the Bear Boss & Large Mobs:
One of the most frustrating issues I encountered was the relentless attack spam from the new bear boss. This wasn’t nearly as much of an issue with previous bosses like Darak or the Twins. Many other large, non-boss enemies seem to suffer from the same problem. It feels like these enemies don’t have a stamina system or any significant cooldowns on their attacks, leading to situations where you’re constantly on the defensive with very few windows to counter-attack. This can make these fights feel more like a test of attrition and luck rather than skill.
2. The Difficulty and Obscurity of Respec:
After struggling with the bear boss, my first thought was to try a different build – change my stats, try a new weapon, etc. However, I was surprised to find out (not through any in-game explanation, I might add) that to respec, I apparently need to clear the Crucible.
This is a significant hurdle for several reasons:
- Lack of Information: The game doesn’t clearly communicate this requirement.
- Crucible Difficulty: I found myself unable to clear even the first tier of the Crucible. Whether it was fatigue or the enemies there being overtuned, it felt excessively difficult, especially when the sole purpose was to unlock a basic feature like respec.
- Accessibility of Respec and Encouraging Experimentation: The current requirement of clearing the Crucible to respec presents a notable barrier to build experimentation. A more readily accessible respec system would likely encourage players to explore different playstyles and adapt to challenges more freely, potentially enhancing the overall gameplay experience by fostering greater strategic diversity.
3. Build Viability and Gear Enchantments:
Creating a truly effective and synergistic build feels very challenging right now. A major reason for this is the nature of enchantments on gear. The vast majority of enchantments I’ve come across are highly situational, to the point of being useless for a general build. It’s a lucky find if even one enchantment on a piece of gear is genuinely beneficial. This often leaves gear feeling underwhelming.
4. Rune Attacks:
I believe Rune Attacks should be more flexible. Specifically, players should be able to swap them out. Currently, if you try a Rune Attack and don’t like it, removing the rune results in the weapon itself being destroyed. This means if I want to try a different approach or revert, I essentially have to craft a new weapon from scratch. This discourages experimentation with runes, which should be an exciting part of customizing combat.
5. Weapons from Recipes Lacking Uniqueness:
Crafting weapons from recipes currently feels unrewarding. You invest money in buying a recipe from a vendor, then more time farming the required resources, only to end up with a weapon that is often no different from a generic grey-quality item. It would be much more exciting if weapons crafted from recipes had at least one unique inherent effect, special stat, or visual distinction that makes them worth the effort and investment.
6. Loot from Large Chests and Excitement of Drops:
The loot from large chests has been largely underwhelming. For the most part, they seem to contain consumables or resources , and I’ve rarely, if ever, received truly exciting or game-changing items from them. Throughout my entire playthrough of “The Breach” update, I can’t recall a single moment where opening a chest made me feel like I got really lucky or found an amazing piece of gear. This lack of rewarding drops diminishes the excitement of exploration and discovery.
Overall:
Despite these points, many other aspects of the game are quite enjoyable, ranging from “okay” to “good.” However, the issues mentioned above significantly impacted my experience with “The Breach” update. For now, I’ll be setting the game aside, but I’m hopeful for future improvements and will be watching its development closely.
Thank you for your hard work on the game.