Breach Updates Feedback

Hello everyone,

I wanted to share my thoughts on the latest update. Apologies in advance if I come across the wrong way.

To be honest, the game has become frustrating for me. I’m finding it harder to enjoy combat, and lately, I’d rather focus on looting chests and gathering resources instead.

To the developers: I don’t know if you’ve increased enemy health or damage, but that’s how it feels. Every fight now demands full focus just to survive. I didn’t feel this pressure in earlier versions. I think a big part of the issue is the change in how equipment bonuses work.

In previous versions, curses and bonuses could really change the game. I once played through with a -49% health penalty and loved it, because I was trading that massive downside for powerful bonuses. That kind of risk-reward system felt exciting. But now? Bonuses feel weak, and even the penalties don’t seem significant. There’s no longer that thrilling “gamble” of trying gear with extreme modifiers in hopes of finding something amazing.

Because of what feels like an increase in enemy strength, it seems necessary to heavily invest in health, armor, and stamina. I haven’t tested the mage archetype in this version yet, but I doubt a glass-cannon mage with high Focus and Intelligence (or their equivalents) is still viable. That used to be a fun build, but with the new bonus system, I’m not so sure anymore.

Let’s also talk about the loot system. I saw that a patch is planned, which is good news. While the older versions had issues with tier-based loot, it was still satisfying to stumble upon unique weapons like katanas or scythes. Now, it feels like only a handful of weapons exist, and rings are incredibly rare. After 10 hours of play, I’ve only found four. Needing rare drops from rare creatures like wolves makes the experience feel more frustrating than rewarding.

The backstab system is also far less forgiving. Before, I could reliably sneak behind enemies and land a backstab—now it’s nearly impossible to play as an assassin. Enemies turn around too quickly when you approach, and the backstab prompt appears after the window for attack has already passed. Maybe this change was intentional to reduce how easy backstabbing used to be, but if that’s the case, consider adding assassin-specific bonuses through gear—. If they exist, I haven’t found any.

One of the most frustrating issues is the discrepancy between my character’s position on-screen and how the game registers it during enemy attacks. At first, I thought the hitboxes were broken, but now I think it’s more of a desync between what the game calculates and what’s displayed in the animation. It feels like there’s a delay, almost like playing an FPS game with lag—my inputs feel like they have ping. I’ve seen enemies hit me from far away, and sometimes I even get teleported into the spot they’re attacking. So I don’t think the hitboxes themselves are the problem, but rather the way the game tracks player positioning. It’s really frustrating.

Lastly, I want to mention something more fun—bugs that are actually cool. Some of them should become part of the game! For example, the attack stack system was weird, but katana like Wind of Death exploited it to obliterate enemies in one shot. It was funny and satisfying. I hope, even if it’s toned down, you consider turning that bug into a feature. Also, I’d love more flexibility—like being able to equip a fire arrow rune with a sword.

I really enjoyed the earlier versions of the game, but not this one. I’ll keep playing for the story and maybe for house customization, but not for the combat.

Looking forward to future updates.