[Feedback] Game progression (post Rats and Raiders)

First of all, the moment you unlock Sacrament feels amazing. And the feeling is even better when you go back to the keep and the beach. You see new enemy types, different enemy placement, it’s a blast to go through this area and re-experience it differently while farming for blue and purple gear.

You are then given the Rats and Raiders quest. The quest also is awesome with more new stuff to experience. A massive dungeons, new loot and again new enemy types.

[Feedback] But then it happens. You finish the quest, and now that awesome diversity that you had in the keep area is almost entirely take away from you. Most enemies are replaced by the bloater “zombie” and the spike “zombie”. Sure there’s a couple different ones but it’s mostly that.

[Suggestion 1] I think the Rats and Raiders should not trigger that enemy replacement in the keep area. If the game needs the difficulty to go up, then replace the risen enemies by a stronger version of themselves, or with the next stronger risen type. The game expect you to go back to the beach and the keep to gather resources and for quest but now the area is just bland.

[Suggestion 2] If you want to have those “zombie” enemies in the Keep area, I suggest adding a secondary quest to get rid of the plague there and return the risen enemy type, but perhaps stronger. The zombies can be found and farmed in the sewers anyway right ? You can also make the enemy found at the Keep dependent on the quest that is currently selected. Or maybe dependent on a day night cycle.

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If you progress the story further the enemies will be replaced again by a different human faction.