Hello,
In the downtime between NRFTW 1.0 and the prerealease, i have played other games for comparisons.
POE2 shares similarities but what pros it has are easily implemented and the cons NRFTW has already avoided well.
POE2 Pros.
Selling items / currency between players/shops.
This feature allows for a much needed community and economy. Adds tons of depth and interaction.
Customisation
Allows for massive build variety and customisation through a in depth gem system with genuine choices for optimisation - rather than “the frost build” its which frost build. NR would benefit from having multiple unique effects per ellement rather than a set few with +5 X damage to round it out.
Cons
Eventually, POE2 becomes a very grind heavy low interaction game. Screen wide wipes and spamming a small rotation of abilities means you are less and less involved in the combat. NR makes every enemy feel like an enemy rather than 1 of an endless horde, so combat feels tighter and skills are used with purpose rather than on cooldown.
Art style doesn’t hold a candle to NR.
poe12 Story is’nt memorable at all, and there is no weight to the boss fights besides item drops. No rest has a lot of memorable bosses and plot elements that take centre stage to progress the narrative.
I cannot wait for NR to be released and i hope in 1.0 or beyond they address some of the issues to make the game even better.
just my 2 cents.