Feedback after playing poe2

Hello,

In the downtime between NRFTW 1.0 and the prerealease, i have played other games for comparisons.

POE2 shares similarities but what pros it has are easily implemented and the cons NRFTW has already avoided well.

POE2 Pros.
Selling items / currency between players/shops.
This feature allows for a much needed community and economy. Adds tons of depth and interaction.

Customisation
Allows for massive build variety and customisation through a in depth gem system with genuine choices for optimisation - rather than “the frost build” its which frost build. NR would benefit from having multiple unique effects per ellement rather than a set few with +5 X damage to round it out.

Cons
Eventually, POE2 becomes a very grind heavy low interaction game. Screen wide wipes and spamming a small rotation of abilities means you are less and less involved in the combat. NR makes every enemy feel like an enemy rather than 1 of an endless horde, so combat feels tighter and skills are used with purpose rather than on cooldown.

Art style doesn’t hold a candle to NR.

poe12 Story is’nt memorable at all, and there is no weight to the boss fights besides item drops. No rest has a lot of memorable bosses and plot elements that take centre stage to progress the narrative.

I cannot wait for NR to be released and i hope in 1.0 or beyond they address some of the issues to make the game even better.

just my 2 cents.

That’s confirmed not coming. Moon’s vision is for co-op realms to be adventures with your friends, which is also the reason why open co-op realm you can join aren’t planned. Wicked is just not that kind of game.

Trading also doesn’t make sense to add, when you can just mod in all the items you want.

Agreed :grin:
Lets hope they hear our prayers and continue on that route coming up with more and more and more stuff that add to this!