Estus Flask system but for the Crucible

Most if not all of the reasons given for not having a healing flask system are about multiplayer and enemy respawns at checkpoints. All fine. But in the Crucible mode(s) this doesn’t mean anything, even if it had multiplayer. So now the idea that you have to use limited resources for healing in a mode that is meant to be rerun multiple times doesn’t add up. A healing system that is exclusive to the mode has several benefits:

  • It forces the game to be balanced around a resource that is standard for all players
  • The difficulty can be tuned precisely for the amount of healing that the mode gives
  • You can have different difficulty modes for this reason, with more or less healing
  • Avoids the punishment of draining your resources removing demotivations to play the mode
  • To encourage repeated runs durability reduction could also be turned off

I’m sure the idea has been shared before, but I felt like giving my 2 cents on the matter. There’s a lot of potential for the Crucible mode to be expanded with more modes, but it should also focus on refining what’s already deployed too.

I totally agree.

In fact, this is the way most people would expect a mode like this to work. When I tried the crucible for the first time, I got instantly annihilated. Then I checked my inventory, and I was like, “wait, it actually used my limited resources? it didn’t give them back? my gear took a durability hit?”

Lore wise, if it really is a different realm used for cerim training, I don’t think it should be burning our resources gained from the ‘real world’. I feel like these worlds should be independent of each other to an extent.

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why are you sure this is a dream? why do you want to get unique items for completing IN A DREAM but refuse to spend resources? A high-level final challenge should be a stress test for you and your gear, not give you free access to uniques

Guys, have you tried going outside and touching the grass? There are so many herbs and meats waiting to be cooked. :grin:

that is a good take, but what i found that crucible is a very easy way to level up ur character and what you said about something that can be use a estus flask for crucible is all great but if not implimented it can be exploited very easy way to grind the levels.

when i was playing the game i struggle the most at level 12-18 i think where its the part where i was still trying to grasp all the system of the game and trying to build my character(i am new to arpge so its much more harder for me to get into it) but then i found out about the crucible and that was i grind my level way faster than i expected.

reasons: the crucible is easy to get in and out. it has always enemy(unlike the world where you kinda have to wait or run across the map to find ne stack of enemy). it give u good amount of experience because it kinda have the enemy based on ur level.

i know the whole food consumption is kinda tiredsome(specially in crucible) but i dont think estus will also help, unless its used in very smart way and give less experience from crucible enemy.

I’ve never had problems running out of healing, but that’s not the point. The point is that it just makes sense - and it improves the gameplay experience. As it is, the crucible is a flat loop, but it can have more by adding difficulty levels and a guaranteed balance by giving free but limited healing. It can even be trivialized by having too much healing where the challenge of going through the stages feels like nothing, and the only challenge is an overtuned boss at the end. I don’t even care that much about the items at the end, I care that the mode should be fun first.

Yea that was the one huge imbalance I started thinking of. The fact that you get a lot of XP. In that case it does make sense that you use your own stuff.

Aside from XP though, theres no other rewards until cricible floor 5.

Maybe each floor could give you a couple meals or something

besides the fact that estus mechanics have been discussed and dismissed (so far) many times, i really do not see the need to change anything about the food system. on average i run around with 40-70 stacks of food. i only ever cook those i really need and use, and resources are more than plenty. i have yet to run out of at least 1 food item stack.

just by doing daily bounties and such, and picking stuff up on the way i end up being able to craft another 40 dumplings or whatever.

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Yea I do agree. Even by mid-game you should be swimming in food. With Heal Aura I hardly use food anyways.

I think there should be some indication to help new players going in blind that the Crucible is not an early game activity. It’s a little deceiving since you get the quest so early.

I also think that the respec option should be a little more accessible. I think I was level 10-15 or something and wanted to change my build. Unlocking the respec statue was a PROCESS. Especially since the mobs with their scaling took like 50 hits each to kill. The controller was gonna slip out of my hands with how much I was sweating. All to get that worm boy his glowy stuff.

Just for context though, this is like at the bottom of my list in terms of change suggestions. There are a few other things that would benefit from changes first.

No. Just no. I don’t see the point. I’m overflowing with food. I never seem to run empty because I engage with the core program. Now if you want to beat your head over and over again trying to get through the crucible without engaging the core mechanics be my guest. The game provides ample ways to engage and to beat the crucible.

Food limit is only a problem in early game, but then the opposite problem comes - that healing becomes trivial in late game. Having a flask system for Crucible at least makes it so early game isn’t as punishing and late game is more challenging. It really isn’t only about running out of food.

Hm yea I see what you’re saying. It would give a low cost to entry early game, but provide an extra challenge late game because the healing would be limited, rather then running into the crucible with your 200+ meals.

Except for the fact that the crucible is meant to be a challenge built upon preparation and determination. The only thing that needs change about the crucible is that they need to remove reshape system statue from it.

The rewards could use some more work in terms of certainty of what we’ll get at the end for farming purposes.

Yes, although I think the preparation should be combat experience/ character build (Weapons/armor/bonuses, attributes), rather than preparation of food. The determination comes from the player trying it over and over again. Maybe switching up weapons/armor. Rather than determined to eat more food. That’s just how I view it.

I agree with you on the other changes though.

Its both. But an estus flask wont help folks who arent paying enough attention that they need the flask.

The game gives you the ability to heal regardless of food, aura of healing, imbalanced vampirism, the ability to heal for an echo.

Whats wrong with u? It is you who should learn to play the game, but not the game that should become absolutely easy.

Сrucible have only 2 problem. High powerspike in midle of a game (in late its so ease) and resurect dont save when u fall

then why u need estus in crusible? make Crusible even easier? maybe just put a boss in the first room that will be afk while you take the unique item?