Enemies deal damage through objects (colliders)

Large enemies’ attacks often ignore environmental object colliders, such as big rocks, pillars, etc.

Additionally, mobs—specifically bears—can hit right through the Pestilence monster (the large head that spews out enemies).

VideoExample
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Hm this has been reported before but at this point i consider it a feature, a design choice when they started to make the game (it has been there from the start).

I’ll see if I can find responses from Moon on this, thanks for all your reports today Red :smiley: .

Silas

Heya, Silas!

Alright, I got it.

I noticed this because Dark Souls 3 had a similar collider setup and hit registration.

And honestly, it really annoyed me — the damage would basically feel unpredictable, clipping right through solid objects.

In Elden Ring, I haven’t run into this at all, which was a huge relief.
It makes combat way more predictable and realistic.

Hm I found this so far:

I think the fact that we have never gotten changes on this specific design, it is probably intended.

Let me know what you think!

Silas