That is a great suggestion, i think i already brought it up in one of the threats. I like to call it “dolphin communication” and frequently use it in my TTRPG sessions. Its fast, clear, intuitive and makes it so manouvers don’t feel cheap.
That is my main point.
Great! Haven’t noticed that. Though imo Speed/Intensity increase would feel better than quantity increase if the goal is to teach a mechanic → More chances and more forgiveness for practicing. Not sure if they do that as well.
Sadly, currently the game is unplayable to me because of a bug.. Let’s hope they fix that one soon.
Oh man can you imagine the copp with friendly fire, its gonna be a funny mess, people playing as mages will kills team mates left and right with those fireballs and area attacks hehehe.
I think people should soldier on, you will get that muscle memory and the movesets and attack paterns will be memorized, hell i memorized the Echo Knight attacks after getting pummeled for the 100th time hehehe, now hes not that scary.
Oh if it’s full friendly fire and not reduced it’s gonna be chaotic fun. “we’re surrounded, time to slam my greatsword” Teammate behind him goes flying off cliff