Enable different rates of focus gain on weapons

I didn’t call it an exploit but a strategy/tactic.

I know and that’s exactly what I was saying, or at least that’s what I tried to say.
Did I say it in a way that was easy to misunderstand?

Since I seem to me that you think I said the opposite.

I said that the runes of two-handed weapons are already slightly stronger to compensate for the lower focus gain (sometimes and not always since the runes are not well balanced) and that therefore the runes need to be rebalanced in the sense that since both fast and slow weapons take the same time to gain focus, two similar runes that cost the same should do the same damage.

I don’t think it’s a good idea. Because then it would mean that in late game we use the runes more and more often and in early game we use them less, and I like the pace of the game now.

If some players want to use the runes more there should be some builds that amplify your focus gain, and similarly if a player wants to use runes less there should be ways to do so without sacrificing damage.

in the tiopic where I suggest where I propose a rework of the gem system I have put a gem that does exactly that:

Great! But the values ​​for Stamina and Focus gain are still chosen arbitrarily (and therefore are not part of the equation for balancing a weapon).

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