Two notes on combat in the first (post-prologue) area.
I did not find a shield anywhere and was unable to block. Perhaps we could get a weapon block that maybe isn’t as effective as a shield but still better than nothing. I’m not sure if some weapons can block, but the ones I found did not.
On that same general note, I wouldn’t mind being able to choose within the first area my fighting style. I got a one handed sword fairly early but the only other weapon I found was a dagger that I couldn’t wield at Lv. 1. No bows, great weapons, etc. in 2 hrs of playing. Like maybe just the most generic, vanilla versions of each broad weapon type straight away would be nice.
i agree,giving the player a bit more say in what they get in the first area would be helpful especially when u wanna go for a specific build and not just whatever the game throws at you.
I eventually got to him and saw, though he didn’t have every weapon type. But also the bow and axe cost 1 silver coin (in addition to the coppers). Didn’t get one of those for at least another 30-45 min.
Edit: well I figured out that 100 coppers nets you a silver. Wasn’t obvious from the beginning. I suppose you can sell a bunch of junk early on to get the bow - would still like to see all the weapon types in the first shop though.