I actually REALLY like the food system in this game, it feels more impactful than survival games due to the cooldown & when you learn how important/powerful it can actually be it’s amazing. I love living off the land like this and earning everything I use.
But I just made a glass cannon build against EK and I realized something. I ate a sirloin platter
which gives +50 extra max health
for 10 minutes which is cool, it prevents EK from 2 shotting me and makes it a 3 shot instead. What I didn’t expect was I just wanted to heal and ate a curry meat stew
from the beginning of the game which only gives like +10 max health
as a bonus and it OVERRODE my +50 extra max health
which still had like 5 minutes left on it in the fight. Needless to say this dramatically reduced my survivability and had EK 2-shot me.
So please if you eat a food that gives +50 extra health/stamina/focus for 10 minutes
and then eat another that gives +10 extra health/stamina/focus for 1 minute
don’t let the latter override the former. Let stronger buffs override weaker ones, and let the stronger buff persist until death or time out
Well, there are two somewhat conflicting things:
- longer vs. shorter lasting bonus
- stronger vs. weaker bonus
It’s not always obvious which scenario would be preferred.
IMO the better system would be:
- a temporary override of the buff if it’s shorter and stronger
- ignore if the buff is shorter and weaker
- permanent override if the buff is longer and stronger
- (discussable) ignore if the buff is longer and weaker (aka the user should be aware and not try to eat longer+weaker food if it has stronger buffs going)
Why not just keep every buff as long it is intended.
I would like feasting before a boss and amass tons of buffs?
And case of a conflict of identicals, only the stronger one is active.
That would give you the strong/short one as long it works and after that you still have the weak/long one.
No to the 1st part because that would be broken if buffs were without limit and for the 2nd part umm…yes that’s… exactly what my post is saying
It depends but I agree with every point except the 1st one just because the game design so seems to only allow vertical progression in both food lasting time & quality. IE a buff that gives +30 health
will be as long or shorter than one that gives +100 health
.
what I want to happen is if you have a strong buff, then eat something weaker that affects the same stat don’t activate that weaker buff/don’t let it override the strong one and just have it act as a normal heal