I don’t know what was done with player damage or Crucible enemy HP, but it is absolutely broken on Path of the Chosen now.
At max exalted gear that was perfectly dispatching regular chaff enemies on gauntlets on one completed attack sequence, it now takes close to 3 full attack sequences, something is way off.
Rune Attacks, including a 150 cost one, barely do any damage on an elite mob, and I’m using the gauntlet fist rune attacks, not the nerfed elemental runes.
Crucible is just broken now, HP is way overshot.
Cyvion is eating a 125 Buster Rift and it isn’t even doing more than 5-7% of his HP.
And forget about breaking his poise, parrying his charge stab and hitting a rune attack doesn’t even fill up 1/2 his poise bar…
Pestilence Cyvion has around half the HP of the Crucible Cyvion. Same goes for the HP of mobs outside Crucible.
It’s the Crucible scaling that’s incredibly messed up at lv30, enemies have way too much HP after this update.
Right now Crucible feels absurdly overtuned if you don’t get lucky with echos that balloon your damage significantly. Everything is a massive health sponge.
Poise still feels absurdly overbuffed, and parry now feels extremely unrewarding while carrying the same risk ratio as before.
The parry changes should have been kept to Unspoken. I can parry a shield false knight and he will put back on the shield before a rune attack animation even finishes the full animation, it’s absurd.