[Combined] Mouse & Keyboard keybinds resetting every session + other hardcoded functions

Hello. There is an issue in coop. When i’m changing bindings they don’t work as intended. For example i have dodge binded for shift and when i click shift my character parries instead of dodging. My friend (he is hosting a map) is playing with controler and he didn’t change his cotnrols and only i am receiving this issue. this happens to all changed controls.

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So this is a known bug since July 2025?? It’s Jan 2026 and this is still a bug??

  1. This isnt an issue when i do it on my controller is strictly kbd /mice bug 100% reproduce rate on every character swap with same keybind (shift to run and mouse 2 to block if i change block butotn to keybord button it dosnt happen , only when its mice keybind+kbd keybind)
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I play with keyboard and mouse, I have my Run bind to Shift and my Block bind to mouse button 4, and every time I log into the game and I press Shift to run, my character also holds up his shield and starts blocking but the binds in Setting look perfectly fine, they don’t switch around. When this happens I rebind them and the issue is fixed until I log off and log back in.

Submitting this report on behalf of ZEFIR001.

Im mnk player and i did a lot of rebinds to make controlls work for me as i want.But there is one option which appears to be bugged - Parry.The only bind i have for Parry - is MMB (scroll click) but if i press shift once (which is binded for sprintingg in my case) the character doing a Parry Attack.Some users report that after launching the game (need to do it every launch), binding both parry and offhand use to shift, and sprint to RMB then confirming changes. Then rebind them to back to sprint as shift, offhand use to RMB, and parry to MMB solves the issue.

DataStore - https://drive.google.com/file/d/13MNBCsVgFE8nJBSkVwvegfar9tdB4jWo/view?usp=drive_link

Dxdiag info https://drive.google.com/file/d/1hRdqBX5lPukwO_6bSluZ14pe2xBAE3Jy/view?usp=sharing

The bug is easy repeatable - just do the keybinds as shown in video and confirm changes.

The bug was not reported on the forum but similar one with broken binds was reported previously.

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Dank knocking another out of the park, thank you man!

Silas

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I was wondering if there will be a keyboard/mouse review soon enough. There’s been a noticeable improvement since last time I checked but my character still does things I don’t want it to do, leading to taking free damage and deaths which is not fun.

These are currently my biggest points of friction regarding hotkeys:

  1. Tab hardcoded to quick menu. I use tab for targeting in every game, muscle memory kicks in and I open the menu mid fight and die. Please allow us to rebind that key.
  2. Run command moves character to cursor. Again, leading do unnecessary deaths, plunging down cliffs and so on. The character shouldn’t move unless WASD or the ā€œmove to cursorā€ button is pressed.

Thanks for your time, awesome game you’re cooking here.

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SALVATION IS NEAR

Having issues with keybinds breaking and defaulting I just started today after the patch that states the issue is fixed. Also got stuck in a Crash to Desktop loop at Fillmore the first vendor. Had to continue from whisper. Game seems fun so far tho. Willing to work with some bugs.

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Hey brett_barker,

Which functions default for you?

Which control scheme are you on?

Silas

When using Combined Movement anything I bind an F-key to gets reset. My Mouse software is set to have the extra buttons on F1-F8 because that’s how I have all my ARPGs and Souls-likes set up. F7 Dodge, F4 Parry, F1 Shield, etc. Logitech Mouse w/GHub.

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