Combat/Controls feedback

Controls on M&K feel inconsistent and terrible - especially difference between locked on/not locked on state

  1. Attack/Parry/Block - Attacking is done in direction of Cursor(Mouse). Parrying too - but with a limited turn angle (90). Blocking, for some reason…. ignores Mouse whatsoever. I cannot “back away” with a shield up, because character immediately fully turns. Please fix this. Make it like parry or something

  2. Greatshields cannot turn when blocking. This is fine on its own (both on M&K and Controller)…. but if i lock onto the enemy… character tracks them perfectly. Please, allow shields to rotate in place always, not just when locked on

  3. Bows. When not locked on, arrows ALWAYS fly at max height/angle/distance. Which means unless i lock on…. i cannot his a target right in front of me