Controls on M&K feel inconsistent and terrible - especially difference between locked on/not locked on state
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Attack/Parry/Block - Attacking is done in direction of Cursor(Mouse). Parrying too - but with a limited turn angle (90). Blocking, for some reason…. ignores Mouse whatsoever. I cannot “back away” with a shield up, because character immediately fully turns. Please fix this. Make it like parry or something
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Greatshields cannot turn when blocking. This is fine on its own (both on M&K and Controller)…. but if i lock onto the enemy… character tracks them perfectly. Please, allow shields to rotate in place always, not just when locked on
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Bows. When not locked on, arrows ALWAYS fly at max height/angle/distance. Which means unless i lock on…. i cannot his a target right in front of me