First, I want to say that No Rest for the Wicked has become one of my favorite gaming experiences, particularly playing cooperatively with my wife.
However, there is one major obstacle that sometimes brings our sessions to a halt: platforming.
My wife enjoys the combat and exploration, but precise jumping, climbing, and especially timed platforming sequences can be extremely frustrating for her.
I can usually complete these sections without much trouble, but there’s currently no way for me to help her through them.
My suggestion is to introduce an optional cooperative traversal mechanic.
For example, one player could carry another player piggyback or in their arms, allowing the more comfortable player to navigate difficult jumps and climbing sequences for both of them.
To maintain gameplay balance, players could be unable to attack, use abilities, or interact with objects until they’re put down. Both players would have to agree to initiate the action.
Alternatively, once a player successfully completes a platforming sequence, their companion could receive an optional prompt to join them on the other side.
This wouldn’t need to change combat difficulty, enemy balancing, or the experience for players who enjoy platforming challenges.
It would simply allow friends, couples, parents, and children with different levels of gaming experience or physical dexterity to continue enjoying the adventure together.
I realize carrying another player would require additional animations and technical work, so even a simpler assisted-traversal option would be appreciated.
I don’t want the game to become easier for me. I want to be able to help my wife experience the same amazing game alongside me.
I believe a feature like this would make an already fantastic cooperative experience accessible to a much wider audience.
Thank you for considering it!