Class trait examples feedback thread

:sparkles: this is so exciting!!:sparkles: Earlier today on discord Thomas Mahler showed some preview examples of traits for 4 of the future classes of the game (Guardian, Assassin, Fencer and Dragoon). He was asking for thoughts about these potential traits (while clarifying these are not reflective of final implementation on the game and are subject to change).

What do you think?




He also shared some information about the future stats progression being based on a system of “Cerim Cores” which aims to be a more flexible system that won’t require respecs in case you want to change your build. The way to build our characters will be very different from what’s currently in early access!

I’ll start by saying that overall i’m liking all of the ideas.

Only a few thoughts baout Guardian’s Aegis Blast (on-kill effect; triggers an explosion with critical hits/aegis strike); it obviously sounds super cool and thrilling to think about those enemies exploding when you defeat them; however I’m concerned about the actual practicality of it; being in a class that revolves around tanking the opportunity to kill enemies specifically with a critical blow are gonna be slim (extra so if playing w/ friends; we can’t rely on our teammates to hold back on killing enemies because we want to see our own fireworks; and when you actually get to proc this; will there still be enemies around to capitalize on the splash damage?); I’d suggest shifting from a critical-on-kill effect to something more reliable; it could be performing aegis strike with a charged attack?

I’m going to leave the same thoughts I left on discord here as well. :rofl:

Note: It was clarified on discord by Laura that insight is the currency to purchase traits from, so you can safely ignore that one. :grinning_face_with_smiling_eyes:

My thoughts are on the Assassin class since that’s mostly what I vibe with from the four you’ve posted.

  • At T1 - Seems like my main goal is to stack 10 and proc deathblow. But there’s no description for bosses, does it do nothing? Double/ Tripple chunky damage on charge attack for a boss etc? Feels like it should do something for bosses since it’s your core finisher at that point

  • Trait 12 mentions grants extra Insight, but that’s not a part of the Assassin’s keyword structure. Is that some general resource like stam and focus?

  • Clean getaway is purely speculation, but I feel like it could cause friction in combat momentum since I have to run away and chill in the background for 5 seconds. I get assassin’s should try to isolate targets as part of fantasy, but how would this work when surrounded by the Torn? In groups, would all enemies lose vision if you cut LoS with one other for 5 sec? Personally I would like instant vanish, but I need to test this, as having a way to proc Sneak Attack multiple times is always a good thing.