Challenge and Bounty rewards multiplayer

So, one thing I noticed, when completing bounties and challenges in multiplayer, only the person actively speaking to the NPC and completing the bounty gets the reward. For example, I accept all bounties, defeat all the bounties, and my buddy talks to the NPC to complete the bounties, he gets all of silver and rewards and the bounty is now removed from my list. This isn’t so terrible with two players, we can talk and decide who gets what rewards and since there are only two of us, the rewards aren’t to terribly split. But I can imagine with a full 4 man party, the reward split would be incredibly rough.

It’s a hard balance to achieve because they have to make sure single players don’t feel penalized for not participating in multiplayer.

If multiplayer gets a larger loot pool that also means higher chances of someone in the group getting something useful to them regardless of the fact that the loot may be evenly split.

They probably can at least give silver and experience to each player involved.

But the system can be gamed if they change it to accommodate more players because then if you start making unlocks shared alongside rewards being per player present, efficiency for unlocking recipes and obtaining different runes and items significantly overtakes single player, and then playing single player is a handicap from a target farm and progression perspective.

Me and my friend have been enjoying playing no rest for the wicked and while we obviously share loot and I am not entirely against the fact that you have to, do you think you could implement some way that bounties and challenges give dedicated loot to each player when you turn it in? Even with just 2 of us, having to share the loot kind of sucks and I think if we were to play 4 player co-op it would feel even less rewarding. Just a thought, but great job on everything so far! Can’t wait to play the 1.0 release and see what you guys have been cooking up

This is exactly what I was pointing out earlier. This is a single player game that they dropped an additional player in without consideration.

Why the heck would single player feel like they are missing out with multiplayer?

Why the heck would multiplayer feel like they need to split up to have the same experience?

Why the heck would the game only allow ONE of you to interact with vendors/chests/loot etc. if this was intended to be multiplayer?

Why the heck does friendly fire and map design encourage solo gameplay?

This is not a co-op game. It’s a single player game with other players added.

That is factually wrong. The game has had coop cability almost since launch, it just wasn’t available to the public. We have video’s and images of sessions in those early days (2024).

If you feel like the game doesn’t do well with co-op is of course up to debate, just wanted to correct you kindly on that small matter :wink: .

Also, let’s stay on topic. There are quite a few posts already debating the coop consequences for a game like this, please add to those if you want to comment on it!

Silas