Challenge and Bounty rewards multiplayer

So, one thing I noticed, when completing bounties and challenges in multiplayer, only the person actively speaking to the NPC and completing the bounty gets the reward. For example, I accept all bounties, defeat all the bounties, and my buddy talks to the NPC to complete the bounties, he gets all of silver and rewards and the bounty is now removed from my list. This isn’t so terrible with two players, we can talk and decide who gets what rewards and since there are only two of us, the rewards aren’t to terribly split. But I can imagine with a full 4 man party, the reward split would be incredibly rough.

It’s a hard balance to achieve because they have to make sure single players don’t feel penalized for not participating in multiplayer.

If multiplayer gets a larger loot pool that also means higher chances of someone in the group getting something useful to them regardless of the fact that the loot may be evenly split.

They probably can at least give silver and experience to each player involved.

But the system can be gamed if they change it to accommodate more players because then if you start making unlocks shared alongside rewards being per player present, efficiency for unlocking recipes and obtaining different runes and items significantly overtakes single player, and then playing single player is a handicap from a target farm and progression perspective.

Me and my friend have been enjoying playing no rest for the wicked and while we obviously share loot and I am not entirely against the fact that you have to, do you think you could implement some way that bounties and challenges give dedicated loot to each player when you turn it in? Even with just 2 of us, having to share the loot kind of sucks and I think if we were to play 4 player co-op it would feel even less rewarding. Just a thought, but great job on everything so far! Can’t wait to play the 1.0 release and see what you guys have been cooking up