Cerim Crucible is not multiplayer friendly and quite frankly ruining the fun for me and my party

Cerim Crucible turning into single player content when party members die is extremely frustrating. Please give us an option to resurrect teammates at the end of a level, or at least give me the option to leave the run so I can start over with my party. If I wanted to run chambers by myself, I would boot the game in single player.

It’s also really frustrating that I have to suicide to rejoin my party and start over. I’m left with the options of unequipping all my gear and then reequipping it to avoid taking a hit to my durability (which is really frustrating because the inventory shuffles every time you equip something), or just take the durability hit because there isn’t an option to quit the run whenever I please.

My party is done running this content until some type of QOL feature is implemented for multiplayer chamber runs. More frustrating than it is fun and regularly becomes single player content while the dead party members run in circles outside the crucible waiting and wondering how the run is going. Cruible is completely anti-multiplayer in its current implementation and we aren’t doing it anymore.

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If you’d like to leave the run with no durability penalty, I can suggest two options: the Return spell, and quitting to the main menu.

The matter of resurrection is discussed with some regularity on the forums. Suggestions include reviving at the half-way point or being able to spend currency on revives (which, to a point, you can do already through echoes), even if there are some voices (like me) that would prefer the system be kept as it is currently.

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I can understand why some players might enjoy the permanence of death during this content, and if that’s the overwhelming majority opinion I wouldn’t have an issue with it. However, if that is the case, there needs to be an option to spectate the run after death. Expecting the dead players to just sit in town and wait while one party member plays the game by themselves is quintessentially anti-multiplayer (especially if you’re in a party size of 2, which I am). Now we are both left playing single player when one dies. We try a handful of runs and just feel like logging off after because we are trying to enjoy the game together, which isn’t possible with this content, unless everyone plays perfectly.

Also, I don’t know where to get the rune to slot for the return spell. Not sure if I missed some tutorial that mentions it or if I just haven’t found it yet, but I currently do not have that spell. While it’s nice that returning to main menu is a workaround, it needs to be implemented in a way that doesn’t require me exiting the game. I enjoy this game because it’s immersive. Exiting to menus completely ruins the experience for me.

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Good points! I can absolutely see how spectating would help. Fortunately it’s also frequently requested, so I have high hopes.

I’m also with you that a simple ‘return to Atrium’ option wouldn’t hurt anyone’s fun in the least. For the Return spell/rune, you can purchase additional utility rune slots with Plague Ichor in the Rookery, up to four slots (the ichor is from weekly bounties and bosses); and the rune is sold by Eleanor randomly, more commonly at higher upgrade tiers. (Just one Return rune a day though, which one might justifiably also call anti-multiplayer.)

(I’d cautiously guess that the people wanting revives in some form are actually a majority. As a small tangent on immersion: The Crucible used to have elevators going down instead of blue-light teleports, which I enjoyed much more. There used to be an animation for drinking plague ichor as well. Not sure where that went. I dislike having to quit and reload as well, it breaks the flow.)

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Thanks, I probably would have never figured out the return rune on my own without an explanation. It’s a bit convoluted, would love to see a return spell built into the base kit of a character.