I was surprised that you decided to implement enchantment transferring in the same way Blizzard implemented aspect transferring, which players hated. Managing essences is incredibly time- and space-consuming. I have to keep items with good enchantments (or essences) and then painstakingly search for them, because I can’t remember which chest I put them in.
The system becomes annoying after just a few days of play, and I’m concerned that in the long term it is genuinely unsustainable.
But GREAT GAME! Thank you.
I made the mistake of putting them on another character.. just so you know multiple characters works good as chests too ![]()
No, no, no… No more mules
(and excel sheet)
This is so wrong
Those are only pestilence embers with the most commonly used essences. Every time I want to use one, I have to go through them one by one to find the essence I need.
some items have multiple useful enchantments on them, so dont preuse essence embers. keep the item and only use the embers when you actually need them.
I understand, but I’m not sure if that would be beneficial. From my perspective, storing whole items might actually be worse.
It’s just a big mess right now—facets, essences, essence combinations, no search functionality. And we’re still in EA, where the quantity of all these items is likely much lower than what it’ll be once it launches
well i guess we need stash tabs, so we can monetize hoarders to improve actual important parts of the game^^
Thoughts on this subject:
The ability to steal enchantments of enchanted items is useful. However, there are a few ways to improve usability of this, and a few ways to handle ‘this guy has a different enchantment for thorns all the way from 15% to 40%’ with all the enchants being identical to every other enchant.
First, not being able to either remove enchantment slots from enchanted items, or not being allowed to overwrite enchantment slots on enchanted items, with the ‘stolen’ enchantment runes is …. We’ll call it a ‘confusing’ choice. There’s very little reason to be bothered with making these things if you can only use them as an upgrade to existing items or to fill out slots on miraculously unfilled ones. As it is, just having the enchantment reroll and enchantment upgrade items does a better job. And they take all of 2 total inventory slots, perhaps 4 including chests, and do the exact same job - since you’d do this anyway until you got the roll you wanted, then steal it (under optimal conditions of course)
Second, giving the different enchantments a graphic (yes you’d need many to do this) with a circle around it denoting how ‘full’ the enchantment is (read: how powerful, from 0-100%, the roll was). This method gives an at-a-glance information dump to players who decide to use this system.
