Hello, first post here. I’ve been playing solo and co-op for a total of 68.4hrs now with 1-2 friends (1-3 players) and been having a blast. Before I get into the list of fixes, bugs, and small suggestions I just want to say this game has been amazing so far in early access! All three of us are big souls and ARPG fans and really feel you have done a fantastic job fusing and improving upon the formulas. Level design, art direction (including awesome voice-overs!), difficulty and the item system have been special highlights. Personally, I am digging the story as well.
Moving on here’s a list I’ve been keeping of things that need to be addressed.
Co-op
-Please allow speaking to Merchant NPCs at the same time. This is extremely frustrating because merchants are so important, there are few of them, and they are additionally crafting stations.
-Co-op players can block ladders and sidle-ledges. Cheeky fun with friends but game-ending with strangers.
-Dead player resurrection Interaction near gatherables should always prioritize resurrecting. Numerous times during bounties or mini-boss fights we’ve accidentally started mining or digging while trying to pick someone up… very frustrating. Even more frustrating because you CAN’T CANCEL the gathering animation.
-Rewards for dailies, weeklies, bounties don’t reward all players who contributed. I hope this was oversight rather than design.. this means besides Ichor for weeklies, players have zero reason to go help other people do their bounties/challenges.
-Numerous times in co-op, one person has started a cutscene and the game bugs out where other people who weren’t really close nearby just freeze in place and don’t see the cutscene at all, nor hear the dialogue.
UI and Map
-When Infusing gems, you can’t see the names of the gems anywhere. I didn’t know if I was using chipped or mottled..
-When extracting runes/gems from an item, could you please put in red THIS WILL DESTROY THE (WEAPON/ARMOR). The popup warning for Destroying a gem or Destroying a Rune looks extremely similar to the Extraction warning which destroys your item.. two of us accidentally destroyed Plagued crafted items because of this. It’s very easy to do and there’s no Undo button.
-Essence Ember should state something like “Magic-rarity enchantments can only be transferred to Magic-rarity items. Plagued-rarity enchantments can only be transferred to Plagued-rarity.” or.. “The rarity of the item must match the rarity of the new item for the enchantment to transfer.” Something. We finally figured out the blue vs purple enchantment colors but that’s really unintuitive. Meanwhile you’re destroying items for no reason and wasting the Essence Embers as well.
-Likewise, the Charged Essence Ember should state what rarity the ember can be used on - not just the blue/purple font color. (I like the color but its just not enough.)
-Show the stat changes of current buffs somewhere.. maybe the attributes screen. I want to see exactly what the rune buffs are doing numerically. I have zero idea what sleeping in town does because the buff appears and there’s no place to check it.
-MAP: Please add the Whisper names to the map - at least when you hover over the whispers on map if nothing else. Its easy to get these mixed up and the game only has like 5 areas right now.
-MAP: Please add an indication of what enemy faction[s] are currently in an area. This would help tremendously with bounties where you need to kill Nith/Reavers/whatever. These factions obviously change over time so you can’t even consistently find the stuff you need.
Collision issues
-In Nameless Pass, within the Quarry Dungeon, there’s a hidden trapdoor with a long ladder leading down to a mini-boss pit. The trapdoor or ladder is buggy. Firstly, you can accidentally jump over the open cellar and land on the open cellar door becoming stuck “falling” and unable to roll out. Secondly, you will strangely get the ladder “Kick” option while near this ladder at times instead of being able to open the door or climb ladder.
-There’s a spot in the gloaming dungeon under Saltborn Tower where you can climb through a solid wall then fall out of the map a long ways to your death. Very funny but probably should get fixed. I will follow up this post with a screenshot (can’t right this second).
Misc
-Sleep buff should not decrease duration in town or home, especially considering its a jog from the Inn/player home to the Whisper.
-As stated above, when Gathering you can’t cancel the gathering animation. This really sucks in combat, or if you get attacked while gathering. Its very easy to accidentally start gathering when picking up a dead comrade, then die to the boss and party wipe causing a boss HP reset.
-Please add an area (near training dummies perhaps?) where you have full focus or major focus regen so we can test runes and combat.
-The two training dummies are nice but certain runes and attacks are designed to be AoE or chain like lightning and you can’t see that on a single dummy target. I didn’t use certain lightning runes for awhile because I thought they just did a single zap and sucked… only to find out later they were awesome for crowds (Sirens anyone?)
Anyhow - awesome game so far and absolutely can’t wait for PTR and 1.0 to release. Very much looking forward to bringing in a few friends from the PS5 side of things as well. ![]()
Best regards
Flatworm
Steam: Steam Community :: Flatworm
