Native Utility Runes
Welcome change, we no longer need to keep secondary main/off-hand just for utility runes.
But I would like to have one step further: let us swap position of the runes freely, so we can put runes to the key that fit our habit.
Free Fast Travel Between Whispers
I am against this idea. Running around the zones looking for something is the main loop of the game. Whether it is resources, random enemies, or bounty targets. But inside the city is not! Sacrament is so big but unless you are looking for quest NPC, you have no purpose running around.
Free Travel should be limited inter-city, including all entrances of the city, Cerim Crucible whisper, and between all villages unlocked. So travel downtime is cut, but gameplay stay the same.
Gem Extraction at Eleanor
Welcome change,
Ledge Protection for Rune Attacks
Welcome change, but I would like to extends it to Quickstep/Dodge Rolls, it make no sense a fighter cannot control how far we should dodge.
Ranged Gameplay Pass
I think Ranged builds do too much damage now if they have enough focus gain and a little bit of focus when start the fight. Being melee to gain focus is the solution to balance out the safety of being ranged. So if basic ranged attack / spell use stamina instead, then I suggest lower the coefficient of focus gain for all ranged damage, so they have more downtime between burst to offset the safety of being ranged all the time.
Parry Feedback Improvements
Feedback from parrying normal enemies are good, because you can clearly seen that they are staggered. But on bosses thats not. Ofcause I don’t want bosses staggered everytime we parried, so maybe adding a small delay on their attack animation should let us know our parry is successful.
Better Grinding Flow
I think grinding resource should be a Brain-dead action, adding interactive event maybe an overkill.
On the other hand, when enemy approch me while I am in grinding action, whether it is an ambush or an unspot enemy due to camera angle, I have no quick way to stop the action.
QoL Changes are welcome as always, but some of these changes seems a little bit overact. I would rather make smaller step than jumping from one end to another.