The number of her deaths is not important, the manner in which she got through the fight and the tutorial is what I was trying to highlight.
NRFTW needs to make up it’s mind with regards to it’s identity. If it wants to be a button masher, fine. If it wants to be souls-like, also fine. You can’t be both. If blocking, dodging and parrying are core systems of the combat, then players must learn to use them in the initial stages of the game. That’s how the game was before the Breach Hotfixes. Now, you simply do not need to do any of these properly to get past the first boss, never mind the mobs. The work around, for players who didn’t want to learn these systems or couldn’t, was to level up in the 3 accessible areas (Shallows, Mariners Keep and Glades) prior to unlocking Sacrament.
This game would need a training room or training quests ONLY if the mechanics being practiced are a necessary set of skills for the player to advance through the game.
Right now, you don’t need to dodge, you don’t need to block, you don’t need parry to finish the game. And if you don’t believe me, I can make a video showing you exactly how braindead this game can be. I like this game, it has great potential, but that doesn’t mean I can close my eyes on the reality of what they’ve done to the combat to make it more “accessible”. A knee jerk reaction to review bombing.
I disagree. I did not parry or block prior to the breach and I had 5 characters at level 30 all finished the Crucible.
The point of having a training room after you reach Sacrament is so that you can then up the difficulty and at that point you can require players use the mechanics.
Unless you have some broken build or are over levelled you absolutely need to either Dodge, parry or block. You don’t need to do all three but you need to at least do one.
I think you also forget how easy the game was before Breach. As soon as you could spam your runes it was all easy-no dodging, parry or block required!
For what it’s worth I think the current game is fine up until the point where you can: insta freeze then shatter everything, insta-stagger everything, one shot the room with various rune attacks.
I think you should have to at least dodge, parry or block-throughout the entire game. I’m not sure if requiring all three would sell well. Perhaps Realm modifiers will allow the difficulty to be upped where that is a requirement. Note, we are a minority here. Most people want the power fantasy at some point in the game.
Looks good, but I thought maybe you could increase chest capacity, I have a house full of the largest chest, and I have problems with armors and weapons.
I separated between helmets, armor, gloves and legs, and between strengh, dex, int, faith, int+anythint and faith+anything… And still have some problems with some parts.
I think everyone can get what they want here. At first I was against the custom realms and wanted weaker players to accept this wasn’t going to be an easy game, but who am I to demand that? I hope they add a hard and even extreme difficulty in addition to an easier experience for those who wish it. Send this baby to number one in Steam sales and keep the content coming for a decade, I says.
Is dodge being fixed from button release to press, emotes on right trigger is not needed, I just have sprint used for that and the Dodge is only thing left on b, don’t need 2 actions for b on gamepad
Hi, I think this is a great idea. However, if you do this to gems maybe also consider doing it for runes. Sometimes players don’t know any better early game and make a mistake with adding runes or gems to weapons or armor. With that being said, maybe if you want to remove a rune you have to destroy the rune or gem but not the weapon. You save your weapon which is harder to come by but you loose the rune or gem which you can farm or get from another weapon by extraction. So we would have three options; Remove, Extract, Equip. Extraction would still destroy the weapon of course.