Besides the fact that I do not like forced time-consuming stuff in games, whatever it is, from old unskippable cutscenes to moderns gatcha pointless farming, real time events, in-game timers and so on. But it’s just me and I know it’s personal.
“it’s just 2 minutes” someone say.
It is, but multiply it for all trips back and forth (so 4 minutes already?) during a session and multiply it again for every session. It’s like 20 mins on every hour spend just walking, or in my case just dash spamming.
Your solution might sound cool but it will make traversal even longer.
It will feel like being in a lift waiting to reach the desired floor, after many times I would prefer to just teleport there.
One can say that forcing players to walk all the way, even with shortcuts, is time consuming and does not add anything to the actual gameplay.
It’s not a design choice, it’s a design flaw in this type of game.
The game does not have metroid-vania elements like Ori.
The main focus of the game is the combat, not the exploration and traversal (these are side elements for me), otherwise it would have more movement related mechanics like wallrun, double jump, air dash, grapple, glide and so on.
This would make traversal really nice, like Ori did. It was cool to backtrack an old zone with all the new powers, it felt nice.
In this game is just plain walking/running/dash spamming.
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I just got this idea while writing this.
They could add movement related runes that act like platforming skills as base runes.
Accessible from empty weapon slot.
For example an air dash, long jump and so on.
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Anyway.
The main problem for me occurs while farming. Actually the main issue is farming, and not farming for exp since fighting is the fun part.
One has to farm some resources and materials that are zone-related.
So one is forced to always go to that zone and follow a farming route.
This is where the game gets boring an tedious and where the teleport will make it faster for those who get bored farming.
Walking around gathering materials it’s not an activity that anyone likes to do. If you like it, it’s okay I am not asking to remove farming from the game.
If one likes to spend time walking across the levels, do it, but this is not a core aspect of the game just because you like it.
There is no real counter argument to this, it’s just a matter of time. Real-life time.
From the trailer the game gave me single-player, story driven, ARPG vibes not a live service multiplayer MMO.
I would like to be able to play the game for the story from start to finish without getting bored doing something that is not fun for me.
We will see after the next patch, my guess is that a lot of people that are against it might change their mind about it (not universal fast travel but some kind of solution that allows fast travel between major zones).