Bows trivialize the game too much

Hey guys, so after clearing the game and playing around with multiple weapons throughout the campaign, I just can’t ignore the fact that bows trivialize the game too much in their current state, and this is true for pretty much all bows though some stand out more than others. Here are a few issues that should be considered on their own as addressing all of them in one go could be too much of a bow nerf.

  1. The fact I can cheese so many enemies by standing at a certain location they can’t reach should not be happening, if monsters effectively can’t reach me they should likely be getting out of combat and regenerating faster than I can hit them.

  2. Short bow is too op in terms of avoiding damage while dealing damage, it is not the highest damage dealing bow by far, but it is by far the easier to use to go for a hitless run due to its dodge attack making you jump away so much while also having the range of what you could consider a sniper bow (which doesn’t exist but maybe something to consider)

  3. all bows having the same range - some bows should definitely be more sniper type bows while some would require you to be mid range, so for example with the short bow, due to how it functions especially with dodge attack, its range should be much smaller to make you play much closer to danger while bows that are slower would have more range.

  4. Bows are too easy and friendly to use, the amount of stamina is too low, the attack speed is too high, the safety is too high, in order to align bows with the other weapons they should probably have their stamina increased by 1.5x-2x and depending on the bow should have their attack speed noticeably cut, as it is now you can too easily spam all your shots and run around / jump around while waiting on stamina always keeping you safe, as well as trivialize majority of the boss fights in this game due to how big the arenas are (I like big arenas but bow takes advantage of it too much)

  5. Bows make bombs useless, since most bows are dex based with some exceptions for a mix dex/int/wis, maybe bombs can scale off str to some extent? the amount of damage on bombs is extremely low compared to anything the bows can give and prior to the bow change were the way you’d cheese bosses / tough multi enemy encounters.

2 Likes

only gonna say one thing to that JUMP AROUND IS FUN! :rofl:

not using bombs is what makes them useless and you will always keep your distance from the enemy so it makes perfect sense to combine bows and bombs to trigger certain elemental interactions

thats the only things im gonna point out :wink:

It is fun for sure but it trivializes pretty much 99% of the game, there are some locations you dont want to jump around in lol

Yea freezing a target and throwing a physical damage bomb is nice and all but could just have an empty quiver slot to unequip it and shoot the physical bow and then switch back to freeze quiver to do it all over again.

1 Like

Not only Freeze/Shatter the other interactions too ^^
but sure you can play with only Quiver if you’d like and switch between quivers..
atm bombs doesnt take up any important slots so it just adds to it :wink:

yea but its longer to cast lol
Also the only 135dmg bomb is physical the rest are 90 so that’s the only one I bothered using. Sure we can do the other mixes like fire lightning but i feel like those dont hit as hard with bombs, compared to quiver on/off

1 Like

Yes and soon enough you might need to catch your breath to regain stamina depends on your build ofc :innocent: