Bows have bigger problems

just realized.
i don’t really care whether bows have stamina or if bows have focus.

because it’s a foundationally bad weapon archetype.
they plain just don’t feel good to use at all. they aren’t up to the quality standards of other ranged weapons, i.e. wands.

  • you can’t sprint mid-fire, so you’re slowly walking around like a heavy during it. i don’t feel quick on my feet, i don’t feel agile or graceful thanks to this. it breaks the roleplaying fantasy of an archer far more than it costing focus.

  • there is no moveset to bows, its a flat 1 arrow per second which leads to nothing interesting.
    i’m aware the current bows are OFFHANDS and the real ones come later. even still, offhand bows deserve movesets.

  • they don’t feel good to hit shots with. they do poor damage, and the sound effects arent that juicy. i don’t really feel that tactile feedback that other weapons give.

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coming back to this —

  • “you can’t sprint mid-fire, so you’re slowly walking around like a heavy during it. i don’t feel quick on my feet, i don’t feel agile or graceful thanks to this.”

to prove my point, i modded the ability to sprint while shooting arrows, and its already a lot better

2 problems though:

  • run animation is jank
  • controls are jank
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Have you ever tried shooting with a bow? :smiley:
I’m pretty sure it’s a balancing factor as well. Or do you think it’s fair to kite enemies at sprinting speed? What challenges do you think you’d face in combat with such an advantage?

i dont mind the fact youre slowed down by bows, being able to move fast while firing them would be way too busted for this game

i found the normal shot pretty satisfying when in the early game against simple enemies, finishing off people, small extra chip damage or sandwiching someone in between the friendly fire of another ranged enemy at times. i just havent tried the normal arrow loose in the lategame so i dont know how well it holds up in that department

i always thought the high damage and juicy sound effects should just be kept for runes

Lobo : Have you ever tried shooting with a bow?

Its hard to sprint while shooting with a bow but its completely 100% doable and not all archery is done standing still. If the cerim can do half the stuff he does in this game, he can sprint or even backflip while firing a bow. realism isnt the argument to pull here

blumineck on youtube is a pretty good example

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I’m pretty sure it’s a balancing factor as well. Or do you think it’s fair to kite enemies at sprinting speed? What challenges do you think you’d face in combat with such an advantage?

being able to move fast while firing them would be way too busted for this game

are you sure?

ive played through a decent chunk of the game with this and haven’t found the busted-ness being talked about

it just feels slightly more powerful

in what kind of situation would this be ‘busted’
edit: i suppose charged shots? in which case, i just changed it to slow down the player only if they’re charging and not if it’s a quick reflex fire

i just imagine some people would start just frequently walking around and range attacking against some hypothetical enemy with great chase potential, it would at least double your ability to fire arrows

The kiting argument would hold more weight if almost all enemies didn’t have some screen wide lunge tracking attack.

It’s just dumb to say range makes things easier because the fact is most enemies close an entire screen worth of distance almost immediately.

thats precisely what makes the kiting argument hold weight in the first place dummy!"!11

If the enemies didnt have those, the lack of being able to move freely during the bow would barely make a difference. But right now, if you could move at all quickly, like in that video, then majority of these screen wide lunging attacks would be completely invalidated, and youd be able to fire arrows even as the enemies are throwing them out

maybe youd have a point if gap-closing attacks werent often pathetic and super easy to sidestep on top of being extremely predictable

One of the few ways i can imagine suffering with those is… You guessed it, trying to constantly fire a slow arrow while the enemy is throwing their long range attacks out. So if you just let the player move so quickly while firing then it no longer matters really

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Feel free to disagree with me, but alternating between shooting, dodging, and repositioning makes complete sense to me.

Ranged weapons already have a huge advantage in comparison to melee weapons. I don’t see a reason to trivialize their playstyle even more.

Furthermore, it makes runes that allow you to shoot and reposition at the same time more valuable.

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As a bow lover, bows need a sprint attack as well as a backstep one.
Bows need more love, devs, pls

Out of curiosity, what do you propose Sprint Attack should do?

Sprint attacks should allow a quick shot of 1 or 2 arrows, followed by a jump to the back, akin to some of the wands attacks. I love bows and many fantasy games do them so dirty it pains me

theres already a rune for backstep shots, maybe it could be made stamina

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Sprinting while drawing a bow and aiming an arrow accurately just makes no sense thematically.

For the most part I find bows work well; it just can be more challenging. But you gain the benefit of range.

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Sprinting while drawing a bow and aiming an arrow accurately just makes no sense thematically.

It literally does. Zoomers do it in real life, some people did it historically, and that is unironically more realistic than 99.9% (not exagerated) of combat related actions currently present in NRFTW. Theres genuinely no reason for a Cerim to be unable to do it, its about as human as it is naturally matching for some super-powerful mystical race

Once again im not saying im defending that addition as it would be completely overpowered, but “thematically unfitting/unrealistic/etc” is really not a right reasoning against it

I think if you ran and shot your bow, it should shoot your arm off.

Are we discussing physics in a world where I can conjure hellish flames or a magical plague turns people into slimy monsters? C’mon, let’s be a tad flexible

Cerim are supposed to be an almost superhuman sacred order of specially souped up warriors that appear to have different physiognomy from normal humans, anyways.

This is established by the alchemy NPC quest where only you can interact with the hallucinogenic blossom plant and live, as well as using black ichor from plagued enemies to empower yourself via the Watcher.

You even are endowed with the ability to regenerate from death per in-game dialogue.

Not just that, but discussing physics in the one case where its actually realistic, unlike practically every other swing or attack in the game