Boss knockdown and poise damage feels too punishing for heavy melee build

Thank you :slight_smile: While your tips may come in handy, I’m also not sure how much they are applicable to me since I don’t have friends who play the game so I always play solo.

The build I have been going for is around Fetid club and full plate armor, the club has the “reliable” facet, but I will keep a lookout to see if I can find one with the quick facet to try out, as well as perhaps try to use other weapons, movesets and runes that are more forgiving.

Regular enemies knock down attacks are not what I have a problem with, I have learned their patterns and telegraphs, my problem is more centered around how many bosses attacks have knock down effects, because almost regardless of what attack the boss will do, it will result in a knockdown or stagger if i get hit.

I do use a maxed out willow cap ring and it helps, but the attack speed is still quite slow and I often get interrupted/knocked down during both regular attacks, charged attacks and rune use. I personally don’t like the enchantments that scale with durability because I consider them very unbalanced (broken even) as I also tried to bring up in this previous post:

But yes, it is completely my own fault that I choose not to use those enchantments currently.

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